Cyberpunk 2077 was built on an entirely new engine from CDProjekt Red, REDengine4.
Cyberpunk 2077 is set in 2077 in the fictional city of Night City, California, somewhere between Los Angeles and San Francisco
The people of Cyberpunk 2077 might not even be able to be considered "human" anymore, as they're obsessed with augmentation.
Cyberpunk 2077's dystopian setting takes place in an alternate timeline from our own.
Its currency is the Euro-Dollar, or "Eddie"
Vending Machines dispense various stat-boosting foodstuffs, like this soda that restores health.
Other… less legal substances can be used to similar effect
The Trauma Team is an elite group of combat-trained paramedics ready to provide healing or revives - if you have the E$s to pay them.
Dex here is a Fixer - fixers are the wheelers and dealers of Night City, and can range from low-level street informants to high-ranking crime bosses like him.
If we thought the San Francisco Muni map was rough, Cyberpunk 2077's metro map is a nightmare.
E3 2018 demo took place in the area called Watson, to give you an idea of how large Night City really is.">The entire E3 2018 demo took place in the area called Watson, to give you an idea of how large Night City really is.
as far as we know)">While there are flying cars in Night City, you won't be able to pilot them (as far as we know)
This car belongs to your friend Jackie, but you'll likely be able to get your own as well.
What would a futuristic adventure be without some high-octane vehicle combat? Cyberpunk 2077 will have its fair share.
Players can fire from the driver's seat, or have their AI companions "grab the wheel" to allow them to get better aim.
It appears vehicles will be able to navigate Night City without a driver. The cinematic trailer from E3 2019 showed Jackie’s car “initiating combat mode” and beginning to drive itself, while an A.I. discussed route navigation and tactical options with V in the backseat.
As we’d heard before, this trailer confirms that V can not only drive cars throughout Night City, but also motorcycles as well.
Multiplayer will not be available at launch, but is planned and won't just be round after round of deathmatch.
">Multiplayer will not be available at launch, but is planned and won't just be round after round of deathmatch.
While playing in the world of Cyberpunk 2077, conversations will be "seamless." Gameplay and cinematics will look nearly identical--and NPCs can be interrupted by the world.
Staying true to Cyberpunk 2020, Cyberpunk 2077's characters will have deep customization options.
"> Staying true to Cyberpunk 2020, Cyberpunk 2077's characters will have deep customization options.
This includes detailed choices about your background, from your childhood hero to why you've come to Night City.
Who V attempts to romance is up to you, the player. Some characters will be more receptive to this depending on your choices during character creation.
The NPCs you'll meet along the way won't just guide you to missions, but may also tag along. Each will have their own classes and skills too.
according to the developers.
">The game’s FPS perspective was chosen in order to fully immerse players in the world, according to the developers.
The HUD features standard details like ammo and health, but doesn't appear until you upgrade your body with the necessary cyber-optics to see it.
It also shows character levels, enemy health bars, and your damage per shot.
Some upgrades enable passive bonuses, like scanning for weak points or unlocking access to new weapons
Other skills offer more active bonuses, like the Kalashnikov ability that hyper-focuses your combat awareness to effectively slow down time.
Weapons can be customized as well, with different upgrades to parts and ammo.
One weapon module includes seeing how bullets will ricochet and hit enemies hiding behind cover.
Another targeting module allows the player to see enemies behind walls.
Some weapons have multiple firing modes, like this Tech shotgun that fires armor-penetrating slugs or its powered-up charge shot.
Missions and activities can all be completed in different ways depending on your preference as a player.
This can mean talking your way out of a bad situation...
Or opting to use non-lethal takedowns on your enemies.
The E3 2019 cinematic trailer shows us a very different Dexter DeShawn from the affable fixer we met in last year’s gameplay demo. This appears to be the result of a job gone wrong, or at least V having made some poor decisions along the way.
Similarly, we know Jackie was one of your AI companions in last year’s demo - it seems that based on this most recent trailer, your actions and decisions might get your friends killed.
among other skills, can also help players find a variety of ways to solve puzzles and overcome obstacles.
">Engineering, among other skills, can also help players find a variety of ways to solve puzzles and overcome obstacles.
Hacking into enemies can reveal information about enemy hideouts and prevent enemies from firing at you.
Depending on what cybernetic upgrades you purchase, it looks like your body will reflect their function. These hacking implants are different that the ones we saw in 2018.
While we don’t know the exact nature of these abilities, it appears that some cybernetic equipment is capable of interfering with other people’s cyberware. We saw something similar to this in the original gameplay demo, where V was able to hack into an enemy’s weapon and prevent it from firing.
You can hack drones and robots to avoid combat.
Things might get a bit more intense than just hacking. In the release date trailer, we hear a character tell us “no one’s gone through to the other side,” assumedly continuing with “and come back.” We then see V climb into a tub full of ice and be transported into what appears to be an all-digital realm.
This also might explain Keanu Reeves’ Johnny Silverhand appears to be a hologram - it’s possible that his consciousness exists solely in cyberspace, and that he isn’t a living person at all.
2077 will react to how you play. There are no "Game Over" fail states (unless you get iced and can't afford the Trauma Team)
">Regardless of how you choose to tackle an obstacle (or how badly you may mess up), 2077 will react to how you play. There are no "Game Over" fail states (unless you get iced and can't afford the Trauma Team)
GamesCom demo, we saw a completely different outcome to this mission based on the choices V made during it.
">In fact, in our GamesCom demo, we saw a completely different outcome to this mission based on the choices V made during it.